Leveling your skills
Open your progression menu
Use /skills to see your available skills. Select one to inspect its XP sources, level progress, and rewards. Skill XP comes from the actions listed for that skill, not from collecting vanilla XP orbs.
The standard skill families cover gathering, combat, movement, enchanting, and alchemy. The actual menu is the reference for which are enabled here.
Pick a useful goal
Choose a skill related to your next project. For a mining trip, inspect Mining's sources and next unlock before you leave. For a farm, inspect Farming. Work toward the next reward rather than assuming every action with the same tool gives equal XP.
Higher levels require more XP. Rewards can include stat increases and passive or active abilities, depending on the skill.
Where progression applies
Skills are disabled in plot, spawn, zenspawn, vehicleshop, and minigames, and in creative mode. Death does not reset your skill levels or skill XP.
AuraSkills’ own jobs feature is disabled. Use the separate Jobs system for paid work.
When XP does not increase
Check the source requirements and whether the action was allowed. A cancelled block break in protected land should not be treated as a successful gather. Mob origin, world restrictions, and server balancing can also matter.
Skill levels do not replace job levels or vanilla enchantment levels. Read stats and passives and mana abilities to understand what your unlocks do.
