Drug production and brewing

Production uses custom harvested ingredients, processing stations, and assembly recipes. Open /drugs, select the base product, then choose its unflavored recipe when a flavor category opens. Recipe previews show crafting layouts, cooking times, or the base bottle and brewing ingredient. Click supported custom ingredients to follow their production or growing guide.

Times and layouts below describe plugin defaults. Inspect the live menu for server settings.

Tobacco and nicotine

Grow Tobacco Leaves before processing them. Ordinary dried kelp cannot replace the custom leaves.

ProductDefault process
TobaccoSmoke harvested Tobacco Leaves in a smoker for 10 seconds.
NicotineProcess harvested Tobacco Leaves in a furnace for 20 seconds.
CigaretteCraft one paper beside one processed Tobacco.
CigarCraft three processed Tobacco above three leaf litter.
Chewing TobaccoCraft harvested Tobacco Leaves and sugar in the upper row, with paper below; check the exact layout in /drugs.
Nicotine Vape LiquidBrew a water bottle with Nicotine.
Nicotine VapeAssemble glass, redstone, a stone button, copper ingot, and Nicotine Vape Liquid.

Vape assembly uses this layout:

Empty     Glass       Empty
Redstone  Vape Liquid Stone Button
Empty     Copper      Empty

A vape needs the brewed custom liquid; ordinary water bottles and loose nicotine cannot replace it. A new vape has 32 puffs by default. See bongs, cartridges, and vapes for use and durability.

Coffee and energy drinks

Grow custom Coffee Beans from the coffee crop. Process harvested beans in a furnace for 10 seconds to make Pure Caffeine. Brew an awkward potion with Pure Caffeine to make an Energy Drink.

Coffee flavor infusion uses the harvested beans directly, before refining them into caffeine. Ordinary cocoa beans are the Chocolate flavor ingredient instead.

Caffeine and energy drinks have their own tolerance, addiction, and overdose settings. Their speed and haste effects do not remove those drawbacks; see tolerance and recovery.

Cannabis intermediates and finished products

Use harvested Cannabis Buds, not planting ferns. Keep strain identities consistent throughout production.

ProductDefault process
Infused DoughShapeless crafting: wheat + sugar + harvested Cannabis Buds.
EdibleSmoke Infused Dough in a smoker for 10 seconds.
Cannabis ExtractBrew an awkward potion with harvested Cannabis Buds.
CBDBrew a water bottle with harvested Cannabis Buds.
CartAssemble glass, redstone, a stone button, copper ingot, and Cannabis Extract.

Cart assembly follows the vape layout above with Cannabis Extract in the center. The dough, extract, edible, CBD, and cart retain their supplied strain. CBD is a recovery product, not a flavor ingredient; see recovery.

Brewing correctly

Place base bottles in the bottom slots of a brewing stand and the custom ingredient in the top slot. Supply blaze powder as fuel. Brewing takes 20 seconds. Water and awkward potion bases must be ordinary potions of the required type. Already-brewed custom liquids cannot be reused as plain base bottles to duplicate products.

Nicotine must be the custom drug item, and cannabis brewing requires the matching harvested buds. The menu also includes Infused Dough, Cannabis Extract, and Vape Liquid so you can inspect intermediate steps.

Other processing

Salvia uses a campfire with its custom harvested input and takes 30 seconds by default. Its delayed visual effects are described in consumables.

After making an eligible finished product, add a cosmetic variant through cauldron flavor infusion. Flavor infusion is separate from these production and brewing chains.