Growing, strains, and farm workers

Drug crafting starts with growing custom ingredients. Planting stock, harvested ingredients, and finished consumables are different items: keep them separate when organizing storage.

Your first harvest

  1. Open /drugs and select the item you want to make. If it opens a flavor category, choose the unflavored item to inspect its base recipe.
  2. Use /drugs growing to open the crop guide dialog, or click a harvested ingredient in a recipe to open its growing guide. For ingredient crops, craft wheat seeds with the appropriate starter; cannabis starts with a fern.
  3. Prepare hydrated farmland, lighting of at least level 9, and enough space above the crop.
  4. Plant and right-click the crop empty-handed to inspect its progress and any paused conditions.
  5. Harvest when mature. Cannabis needs shears for buds.
  6. Keep the returned seed or planting fern, and use the harvested ingredients in the recipe.

Bone meal does not skip the growing timer. Growth pauses when the chunk is unloaded or growing conditions fail, so time away from an unloaded farm does not count as active growth.

Choose your next guide

Keep farms on land where you have building permission. Automation does not grant ownership of another player's crops or villagers.

Continue into production

Grow Tobacco Leaves for tobacco and nicotine products, or Coffee Beans for caffeine and energy drinks. Follow production and brewing for processing stations and intermediates, then infuse eligible products with flavors.